![]() The amount that further bonuses are reduced by can be mitigated through class talents and arena. (Please replace the names to Slime version.) *z13 to sz9 not fully included yet* Bonus StatĪll slime bonuses have softcaps, after which any further bonuses get reduced. (all stats except demon, spirit,ore,gems, and logs) Random set of bonus stats available to a Slime Slimes are limited to 2 bonus stats until Training Level 26 and 3 bonus stats until Training Level 101 Secret: Use the code "Up, Up, Down, Down, Left, Right, Left, Right, B, A" to transform your Slimes to Waifus. Not recommended for slimes, which will see many days worth of total use. The stars to the lower-left of the slime pic, which unlock at certain training levels (50 and 100?) will each increase exp gain rate by 50%, but also increase mood loss by 100%. The Slime has 2 bonuses if the level is less than 25, 3 if less than 100, 4 if less than 300, 5 if less than 500 and a maximum of 6. The number of bonuses Slime has is dependent on your Training level. ![]() If all beds are full when you find a Slime, it is automatically dismissed for 2.5% of best slime essence earned. When you dismiss a Slime, you gain 10% of best slime essence earned in slime adventure. Slime Beds can also be bought in the Experience Shop, Perk Shop and with Trophies for a grand total of 19 beds. You can keep more Slimes by purchasing more beds, each one increasing in price, in the Soul Shop under the Items section, titled "Slime Bed", at a maximum of 9 extra beds, at a price of 1.125m souls altogether. When one first gets Slimes, one can only get a maximum of 2 Slimes, one active (which uses the bonus associated with it) and one on a bed in the Slime Pit, which gives no bonuses while there. Slimes level up over time, but only while active. Slimes level up Training, which is used to get better and more Slimes in later zones, as well as better starting stats. You can get over 20 Slimes a day, depending on if you are one-shotting a zone in Adventure or not, Cooking Slime Drop Rate Perma and active and Arena Upgrades. Tier 1 slimes are the base slime in terms of stats, and each tier after that is 10% multiplicatively stronger. These are: tier 1 for zones 1-6, tier 2 for zones 7-12, tier 3 for zones 13-18, and tier 4 for any zones higher than 18. ![]() Slimes also have a tier depending on the zone they dropped. ![]() As an example, Salami, the zone 1 slime, can show up in zones 1-4. Additionally, a slime can show up in a zone up to 3 zones higher than what is listed. Any Slime name and effect, can be found in any of the Normal Zones and the Special Zones listed (except, of course, the ones they can't show up in). The other Special Zones never drop slimes. Slimes have a 0.03% chance to drop in Normal Zones, and a 0.01% chance to drop in Special Zones 3/6/9. There can also be unique additional Personality types, that can give varying results of these two options Loyal Slimes give less rewards, but their mood drops much slower. Feral Slimes have more rewards, but their mood droppes faster. Each Slime also has a Personality, ranging from Feral to Loyal. Slimes are found in Adventure, and they give 1-4 small boosts depending on their rarity and mood.
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